A downloadable game for Windows

An entry for Steve Lee's 10th Level Design Jam with themes of Identity and Backward.
It is based on a 6 Degrees of Freedom FPS game I'm currently working on.

Premise:
Your task is to neutralise a facility based on Ganymede, the moon of Jupiter, that is harvesting the energy from Jupiter's magnetosphere.
Get in, blow stuff up and get out.

Controls:
WASD - Horizontal movement
Space / L-CTRL - Ascend / Descent
Q / E - Roll
Mouse - Pitch and Yaw ( Aiming )
nr. 1-6 - Weapon select ( only 1 and 4 are available in this build )
LMB - Shoot

Download

Download
6DOF game w/ LDJam 10 lvl
External

Comments

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Hey, I enjoyed my time with your game. I think you've laid a great foundation that can be expanded upon. Here are some notes I gathered during my playthrough.

Playtest feedback:

  • Spawn the player already with the first weapon selected.
  • Doors should have a larger hitbox; right now, I have to get really close to them to open them.
  • Make the doors more visually distinctive to separate them better from rest of the assets; they are the main short-term goals that the player is pursuing in each room, therefore, they should be easy to distinguish.
  • Add ammo refill to at least some amount, so the player never runs out of ammo (e.g., up to 50, the ammo will slowly refill if you will not shoot).
  • I did not notice that I received the laser weapon, so I did not even use it during my first playthrough; in general, receiving pick-ups should be more visible and/or audible.
  • The boss at the end could use a better arena; maybe make it a bit bigger, add some obstacles to hide behind, etc.; just anything to make the boss fight a highlight of the level and not ‘just another fight’.
  • I would recommend tweaking the enemy movement as they are currently fidgeting around maybe a little too much, but that might be just my experience; definitely playtest more and find the right balance of fun and challenge during combat.